Real Description: Each use uses a Bottle Grenade and is targetted at the ground.
Creates a 1 cell Fire Wall in the targetted cell, and can break weapons in
PvP/WoE, or lower the enemies attack by 25% if fighting a monster. Fire
element, so nice against undead and the like, if you feel that you can toss
the bottle and keep them in that cell to take the damage afterwards.
Level 1: 120% damage per hit, 1% chance of weapon breakage
Level 2: 140% damage per hit, 2% chance of weapon breakage
Level 3: 160% damage per hit, 3% chance of weapon breakage
Level 4: 180% damage per hit, 4% chance of weapon breakage
Level 5: 200% damage per hit, 5% chance of weapon breakage
Acid Terror (Active, 15 SP per use)
Prerequisites: Prepare Potion 5
RO Description: Attack a target by throwing an acid bottle. This skill damages
the armor of target by a low chance. 1 Acid Bottle is required. Skill level
affects the success chance of damaging the armor of a target.
Real description: A use of the skill takes one Acid Bottle, and is targetted at
the enemy. Higher damage potential, and is neutral, so not subject to
elemental weaknesses, but also only hits once instead of the firewall-like
effect of the Bomb. Good and bad. Easier to make by far than Bombs though.
Breaking armor will only break the armor of a PvP/WoE opponent (not
shields/garments/etc), and if a monster's armor is broken, its DEF lowers by
25%.
Level 1: 140% damage per hit, 3% chance of armor breakage
Level 2: 180% damage per hit, 7% chance of armor breakage
Level 3: 220% damage per hit, 10% chance of armor breakage
Level 4: 260% damage per hit, 12% chance of armor breakage
Level 5: 300% damage per hit, 13% chance of armor breakage
Aid Potion (Active, 1 SP per use)
Prerequisites: Prepare Potion 3
RO Description: Restore HP by throwing a potion to the character. Skill level
affects the value and type of potion the caster can use.
Real description: Lets you throw a regular (not condensed) potion at another
party member (yes, you have to be partied) for an increased healing amount,
depending on the potion.
Level 1: Red Potions, 10% increase
Level 2: Orange Potions, 20% increase
Level 3: Yellow Potions, 30% increase
Level 4: White Potions, 40% increase















