Divested by a Rogue. Useless outside of WoE.
Level 1: 60 Second Effect
Level 2: 120 Second Effect
Level 3: 180 Second Effect
Level 4: 240 Second Effect
Level 5: 300 Second Effect
Synthetic Armor (Active, 30 SP per use)
Prerequisites: Synthesized Shield 3
RO Description: Protect a shield of a party member from being damaged.
Glistening Coat is required.
Real Description: Uses a Glistening Coat to protect shields from being damaged
or Divested by a Rogue. Useless outside of WoE.
Level 1: 60 Second Effect
Level 2: 120 Second Effect
Level 3: 180 Second Effect
Level 4: 240 Second Effect
Level 5: 300 Second Effect
Alchemical Weapon (Active, 30 SP per use)
Prerequisites: Synthetic Armor 3
RO Description: Protect a weapon of a party member from being damaged.
Glistening Coat is required.
Real Description: Uses a Glistening Coat to protect a weapon from being damaged
or Divested by a Rogue. Useless, except maybe by a Smith who breaks his
weapons with his skills... Which means, nearly useless outside of WoE.
Level 1: 60 Second Effect
Level 2: 120 Second Effect
Level 3: 180 Second Effect
Level 4: 240 Second Effect
Level 5: 300 Second Effect
Job Level Stat Bonuses
Total Bonuses: +5 STR, +6 AGI, +3 VIT, +7 INT, +8 DEX, +0 LUK
1 : +1 INT
2 : +1 DEX
3 : +1 DEX
6 : +1 STR
8 : +1 DEX
9 : +1 INT
11: +1 AGI
13: +1 DEX
14: +1 AGI
15: +1 STR
17: +1 INT
19: +1 DEX
20: +1 VIT
21: +1 DEX
23: +1 INT
24: +1 INT
25: +1 DEX
26: +1 STR
28: +1 DEX
29: +1 INT
31: +1 VIT
34: +1 STR
36: +1 VIT
38: +1 INT
40: +1 AGI
43: +1 STR
45: +1 AGI
49: +1 AGI
50: +1 AGI
Alchemist Builds
I'm not going to bother with Merchant builds, those are outside the realm of
this FAQ, as well as being pretty standard. Get RO Zeny for the extra damage
if you want it, don't if you like saving Zeny. Simple as that.
Brewing potions is based off of these items, in this order of importance: Base
Level, Job Level, DEX, INT. It is unknown as to how much each statistic
affects brewing, but it is thought to be about equivalent to how forging is















