doing, they are going to zero in on him, which is going to hurt, but is
minimized as much as possible from his equips. He can theoretically hit the
enemy, but if it's down to that, you may as well throw your Wizard and Sage on
the front lines and give them daggers too.
Skills:
10 Potion Research
10 Potion Create
2 Summon Flora
4 Summon Marine Sphere
5 Aid Potion
3 Biochemical Helm
5 Synthesized Shield
5 Synthetic Armor
5 Alchemical Weapon
Omni Alchemist (PvP/WoE Build 2, PvM)
80+10 STR
9+7 AGI
84+3 VIT
24+8 INT
64+16 DEX
1+0 LUK
Equipment
Upper: Insomniac Gemmed Sallet (Nightmare Card) (Switch with Solar God Helm for
PvM)
Mid: Adurate Sunglasses (Deviruchi Card)
Lower: Cigar
Armor: Unfrozen/Ghost Lord's Clothes (Marc/Ghostring Card)
Garment: Immune/Mocking Manteau (Raydric/Whisper Card)
Shield: Cranial Buckler (Thara Frog Card)
Footgear: Green Boots (Verit Card)
Weapon: Triple Bloody RPS (Hydra Card) (can be switched to axes if desired)
Accessories: Nimble Glove x 2 (Zerom Card) (Switch with Ring of Mustle for PvM)
Capable of everything under the sun. High VIT for throwing pots and making them
effective, the STR to do the damage, the DEX to make sure it's dealt. Only
thing he can't do is dodge. Bringing some Anodyne along for Endure is a good
idea if you want to try actually moving when hit by a Hunter. Given the weight
given to brewing, this build will even be able to do decently there too,
although it won't get the RO Zeny results a Pure Brewer would.
Skills:
10 Potion Research
10 Potion Create
5 Summon Flora
5 Summon Marine Sphere
5 Aid Potion
5 Acid Terror
5 Bomb
4 to spend in Axe Mastery or Merch Skills
Or use the above PvP build skillset if you are leaning that way.















